
Also with Maya, keep in mind is it's a very expansive program. And along with Dynamics, Animation and with Animation instead of making a giant character with lots of bones in it I bet you got to know what the Bone Tool was when you first made your first bone, but did you get to look at all the Properties of it? No, so I try to cover that a lot better within this series so you can reference what a tool does very quickly with this series. That's kind of a waste of a lot of time just to show you what the Extrude Tool does. So, there's a lot of times that I include the workflow along with the tools, so what I mean by concise nature I mean I don't waste time in making a huge giant robot just to show you what the Extrude Tool does. I cover the tools, what they do, how to work them and then in a couple of the things I even give you a workflow on how to maybe make a polygon model and then go all the way up to texture and rendering it.

So, when I cover this I cover it as a very conceptual thing. You can add new things to your Viewports a lot easier, so as far as modeling tools and rendering and everything else, the tools are pretty much the same but the UI interface really makes up for the changes along with all the bug fixes that they've put into Maya 2011. You can add new things that shelf a lot easier. So now Maya 2011's here, a brand new UI interface, very expandable. Before, you know, the UI interface was a little, a little boring at times because it hasn't been changed in quite a number of years. This is one of the best programs I've ever worked with and the Maya 2011 has definitely upped the standards for Autodesk. * Provides a thorough, step-by-step introduction to Maya 2012 * Explains the core concepts of CG and working in 3D * Covers modeling, rigging, HDRI lighting, mental ray rendering, and more * Concepts are reinforced with tutorials that offer realistic challenges and clear explanations * Color insert provides real-world examples from talented beginning Maya users Build your Maya and animation skills from the ground up with this practical, thorough guide.All right, welcome to Maya. You'll be up and running in no time with the world's most popular professional 3D software application. Professional visual effects artist and instructor Dariush Derakhshani explains the nuances of the complex software, while creative tutorials offer realistic, professional challenges for those new to 3D. You'll learn the Maya interface and the basics of modeling, texturing, animating, and visual effects.


A practical, step-by-step guide to Maya 2012 This book is the ideal primer to getting started with Maya, the premier 3D animation and effects software used in movies, visual effects, games, cartoons, short films, and commercials.
